Factory Level Blockout

Conceptualising and Blocking Out Level

This project takes place in an abandoned factory and is based on ‘Little Nightmares’ . My task was to develop a blockout which included mechanics that you would find in the game series that the level is inspired by.

Goals for the project:

Gameplay Features

> Full blockout for the first section of the factory

> Platforming puzzles to progress through the environment

> Movable box mechanic

> Environmental storytelling

> Side-scroller camera angle, replicating the feel of 'Little Nightmares'

Full Playthrough of Level Blockout:

Looking For a Junior Developer?

I’m actively seeking an opportunity to join an upcoming or established gaming company where I can implement the skills I’ve learned so far and develop them further.